

And while the music didn’t leave me with any particularly memorable themes, it played its role well in creating the right atmosphere throughout.įrom a story standpoint, Moss: Book II has enough going on to carry the action along, but unfortunately the way the story is told hampers things a bit. Quill herself is animated with such prowess that you really get a sense of her character from the way she moves. Really the whole game is superbly polished both in visuals and sound. One of those fights involves an enemy that’s much larger than Quill and features stunning animation that was a delight to see.Īnd animation isn’t the only place where Moss: Book II shines. To activate the special power, the player holds down the attack button to make Quill hold her weapon up, then the player must reach out and touch it with their controller to prime the power before Quill can use it.Ĭombat against the game’s basic enemies was satisfying but never felt terribly challenging, however the game puts your skills to the test with a small number of unique and well designed boss fights. Moss: Book II continues to be light on enemy variety (which was already a critique from the original), but luckily it manages to spice up combat just enough thanks to the introduction of two new weapons (in addition to the original sword) and a special power to go along with all three of the weapons. Astro Bot Rescue Mission (2018) had a simple mechanic where each level had a nearly-invisible creature hidden within it, which was effective at encouraging me to revisit levels and look in places I might not have thought to look on my first pass. There are some hidden collectibles but they were generally too obvious to really encourage the player to breathe in each scene as a work of art. In fact, the scenes are so rich with detail that I actually wish the game provided more reason for players to look around the environment-if you stay purely focused on getting Quill from A-to-B, you’d be missing out on a significant part of the game’s charm. Each segment is a beautifully detailed diorama with masterful attention to lighting and composition.

Polyarc has upped the visual ante, even against the already impressive scenes of the first game.

Moss: Book II is split up into small segments in which Quill usually crosses from left to right over the course of a few minutes. The story picks up immediately where the original Moss left off, so if you haven’t played it yet, you’ll certainly want to start there. Using the orb you can reach into the world to move specific puzzle objects, heal Quill, mind-control enemies, and more.
#COSMONIOUS HIGH OCULUS QUEST 2 PS4#
The player plays seated using the PS4 DualShock 4 controller (PS5’s DualSense isn’t supported), and controls Quill with the thumbsticks and buttons, but also has some direct influence over the world thanks to a floating orb that represents the position of the player’s controller. The player controls Quill, an adorable and capable little adventurer, through platforming, light combat, and puzzling. Moss: Book II builds on the same underlying gameplay formula that made the first a great game. The bulk of this review still accurately portrays our experience with the game on both platforms (including the score), but at the bottom of this article you’ll find our thoughts that are specific to a review of Moss: Book II on Quest 2.
#COSMONIOUS HIGH OCULUS QUEST 2 UPDATE#
Update (July 21st, 2022): Moss: Book II is now available on Quest 2. While the game doesn’t think too far outside the box compared to the original Moss, developer Polyarc has refined the best parts of the game to deliver a satisfying direct continuation of Quill’s story. A whopping four years after its opening chapter, Moss: Book II is finally here to continue the story of Quill, a tiny adventurer destined for an epic journey.
